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killster17
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Registered: Oct 2008
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Posts: 9

Question Texturing my 3d Husky

Ok, so what i used for the UVW Map thing on my husky was, Cylindrical>Reset>Fit. and at first it looked fine. but then when i did that to the Mouth/Ears/Nose/ and Tail, i noticed that some of the polygons on the map where overlapping. is there any quick way to move them so the texturing will look right? i know i could do it by hand, but that would take a long time.

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I want to finish this before wednesday cuz ill be in canada and i cant bring my laptop.

If you need any more details, ill try to answer them

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Old Post 24-07-2009 01:40 AM
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killster17
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Registered: Oct 2008
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Posts: 9

ell i decided to just do it by hand because no one anywhere was helping. but i have a new problem

Ok so i made most of the textures for my model, i made them following the UVW Map i made in the Unwrap UVW Modifier. (I used cylindrical if you need to know that). but, when im puting the texture onto the selection i have (like i use multi-sub object, so i click so select the tail and it does, or select the head, etc) when i put the texture on it looks fine. but when i leave the UVW Modifier to go click on Polygon in the Editable Polygon Modifier the texture turns all black, and it stays like that, even when rendered out. in the Material Editor it says that those parts (tail, head, etc) are using the texture i gave them, but its just not showing up to me.

Because of the fact that im just not that great at explaining... here are some pictures that should show you more:




Notice the head and tail are completely black.




Rendered View




This is what comes up whenever i click from Unwrap UVW and go to Editable Poly. (it also comes up for the other modifiers)


if you need to know, im using
Autodesk 3ds Max 2009 - Display: Direct 3d

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Old Post 27-07-2009 12:15 AM
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